concentration camp
SH2: Self-Highlighted Hesitation Helps You Decode More Truthfully
Kai, Jushi, Zhang, Tianhang, Hu, Hai, Lin, Zhouhan
Large language models (LLMs) demonstrate great performance in text generation. However, LLMs are still suffering from hallucinations. In this work, we propose an inference-time method, Self-Highlighted Hesitation (SH2), to help LLMs decode more truthfully. SH2 is based on a simple fact rooted in information theory that for an LLM, the tokens predicted with lower probabilities are prone to be more informative than others. Our analysis shows that the tokens assigned with lower probabilities by an LLM are more likely to be closely related to factual information, such as nouns, proper nouns, and adjectives. Therefore, we propose to ''highlight'' the factual information by selecting the tokens with the lowest probabilities and concatenating them to the original context, thus forcing the model to repeatedly read and hesitate on these tokens before generation. During decoding, we also adopt contrastive decoding to emphasize the difference in the output probabilities brought by the hesitation. Experimental results demonstrate that our SH2, requiring no additional data or models, can effectively help LLMs elicit factual knowledge and distinguish hallucinated contexts. Significant and consistent improvements are achieved by SH2 for LLaMA-7b and LLaMA2-7b on multiple hallucination tasks.
Artificial intelligence preserving our ability to converse with Holocaust survivors even after they die
Most survivors of World War II's Nazi concentration camps are now in their 80s and 90s, and soon there will be no one left who experienced the horrors of the Holocaust firsthand -- no one to answer questions or bear witness to future generations. But as we first reported two years ago, a new and dramatic effort is underway to change that by harnessing the technologies of the present and the future. To keep alive the ability to talk to -- and get answers from -- the past. Our interview with Holocaust survivor Aaron Elster, who spent two years of his childhood hidden in a neighbor's attic, was unlike any interview we have ever done. "Aaron, tell us what your parents did before the war," Stahl asked Elster. "They owned and operated a butcher shop," Elster said. It wasn't the content of the interview that was so unusual. "Where did you live?" Stahl asked. "I was born in a small town in Poland called Sokolów Podlaski," Elster said. It's the fact that this interview was with a man who was no longer alive. Aaron Elster died four years ago.
Cold case team may know who betrayed Anne Frank
Fox News Flash top headlines are here. Check out what's clicking on Foxnews.com. A cold case team that combed through evidence for five years in a bid to unravel one of World War II's enduring mysteries has reached what it calls the "most likely scenario" of who betrayed Jewish teenage diarist Anne Frank and her family. Their answer, outlined in a new book called "The Betrayal of Anne Frank A Cold Case Investigation," by Canadian academic and author Rosemary Sullivan, is that it could have been prominent Jewish notary Arnold van den Bergh who disclosed the secret annex hiding place of the Frank family to German occupiers to save his own family from deportation and murder in Nazi concentration camps. "We have investigated over 30 suspects in 20 different scenarios, leaving one scenario we like to refer to as the most likely scenario," said filmmaker Thijs Bayens, who had the idea to put together the cold case team, which was led by retired FBI agent Vincent Pankoke, to forensically examine the evidence.
Video Games May Be Key to Keeping World War II Memory Alive. Here Are 5 WWII Games Worth Playing, According to a Historian
The 75th anniversary of Japan formally surrendering to the U.S. aboard the battleship USS Missouri on Sept. 2, 1945, arrives at a moment when the question of how the war is remembered feels more necessary than ever. Veterans' stories, books, movies and TV shows have kept memories of the war alive for the last 75 years, but how will those stories be told when there are fewer people around who lived through those era-defining years? Recently, some people in younger generations have turned to a perhaps surprising source for World War II stories: video games. Games have become more realistic not only in terms of technological advancements, but also in terms of featuring real people and, at least in terms of blockbuster games like Medal of Honor and Call of Duty, getting input from real experts on military history. For example, the upcoming virtual-reality game Medal of Honor: Above and Beyond will feature documentary shorts, and creators interviewed WWII veterans about their wartime experiences to inform the set, which includes missions across Europe and in Tunisia.
'ARREST BY ALGORITHM': China Uses Artificial Intelligence To Flag Entire Groups Of People For Arrest, Report Says
A new trove of highly classified leaked documents from the Chinese communist government shows how Beijing operates their widespread concentration camps where they reportedly have millions of Muslims and other minorities locked-up. The International Consortium of Investigative Journalists (ICIJ) reports that the leaked documents reveal that "Chinese police are guided by a massive data collection and analysis system that uses artificial intelligence to select entire categories of Xinjiang residents for detention." The manual obtained by ICIJ gives detailed instructions on everything from deciding when to let detainees use the toilet to how to keep the camps' existence totally secret. "The China Cables reveal how the system is able to amass vast amounts of intimate personal data through warrantless manual searches, facial recognition cameras, and other means to identify candidates for detention, flagging for investigation hundreds of thousands merely for using certain popular mobile phone apps. The documents detail explicit directives to arrest Uighurs with foreign citizenship and to track Xinjiang Uighurs living abroad, some of whom have been deported back to China by authoritarian governments. Among those implicated as taking part in the global dragnet: China's embassies and consulates."
China Using AI and Media Company Ties to Sack Taiwan's Presidential Elections in Preparation for Military Occupation - THE AI ORGANIZATION
A few steps remain for China's plans for a military expansion into Taiwan with the incorporation of an AI Digital Brain that can connect to the 5G network to power drones, machines, robotics, surveillance systems, and total control of the Taiwanese people. Through IP theft, forced tech transfers, espionage, social engineering, open-source sharing, collaborations, investments, and mergers, China's government has put their tentacles into every country, and every domain and sphere that incorporates trade, and human existence. China's moves against Taiwan and the West links Chip Makers (TSMC) for AI guided Weapons that interconnect Huawei, Baidu, Megvii Face, Sensetime, and numerous tech companies. These tech companies interlink with social engineering of U.S democratic politicians, the penetration of KMT by Chinese and Taiwanese implants, with the laying of the massive groundwork to control Taiwan with AI automated drones, robotics & smart cities on the 5G network. This interconnection includes soft power initiative's at a global level to social engineer reporters, media, politicians, corporate tech leaders and the Chinese citizens to imprint a mental impression that China's 70 year track record of concentration camps, one party system, torture, rape, and Orwellian surveillance, will not transfer over to worldwide Chinese subjugation of humanity. The social engineering also makes the implication, "Chinese government stands by its contracts and words", yet they are breaking their agreement by invading Hong Kong and embedding soldiers within the Hong Kong populous, including Hong Kong police.
Video game depicting players as Nazi concentration camp guards sparks outrage in Poland
A video game which allows players to embody a Nazi SS officer at an Auschwitz-like concentration camp and decide which prisoners to send to the gas chambers is being investigated. The upcoming game, named'Cost of Freedom', is reportedly being developed by Ukrainian company Alien Games and is being investigated by Poland's Institute of National Remembrance (IPN) and the District Prosecutor's Office in the Polish capital Warsaw. Its trailer has been posted online and features players being able to order to send prisoners for'disinfection' at a concentration camp similar to Auschwitz. The player embodying the Nazi SS guard has to send prisoners for'disinfection' at a concentration camp similar to Auschwitz The game prominently features imagery showing concentration camp prisoners being gassed and suffering excruciating deaths. The trailer goes on to show that players can choose whether they want to play as rebelling prisoners or as Nazi guards with violent scenes showing prisoners being burned and lying dead by the camp's fence.
Microsoft's ICE involvement illustrates tech's denial problem
Nearly a decade ago, I had the good fortune of being one of the last people to interview the founder of Commodore International, Jack Tramiel (famous for Commodore computers and the popular C64), before he passed away. At 83 he died from heart failure after pioneering the consumer market for personal computers and home gaming, and working toward changing people's lives for the better through technology. What few people knew, and what I discovered in our interview, was that the foundational concept driving the Commodore 64 was Tramiel's vision for a future in which the Holocaust and its concentration camps (from which Jack survived but his father did not) would never be able to happen again. In our interview Mr. Tramiel told me: I made the market for the computer youth-driven. I went around the world meeting young people in computer clubs and showing them what the computer can do.
AI Bias: When Algorithms Go Bad
Earlier this month researchers from the Massachusetts Institute of Technology and Stanford University reported that they had found that three commercial facial-analysis programs from major tech companies showed bias in both skin-type and gender. The error rates for determining the gender of light-skinned men were 0.8% compared with much higher error rates for darker-skinned women, which in some cases was as much as 20% and 34%. This is not the first time an algorithm powering an AI application has delivered an erroneous -- to say nothing of embarrassing -- result. In 2015, Flickr, a photo-sharing site owned by Yahoo launched image-recognition software that automatically created tags for photos. Some of the tags being created were highly offensive -- such as "sport" and "jungle gym" for pictures of concentration camps and "ape" for pictures of humans including an African American man.